Thursday, October 31, 2019

Domination of Anglo-Saxon Corporations Essay Example | Topics and Well Written Essays - 3000 words

Domination of Anglo-Saxon Corporations - Essay Example The elections in Germany in 2005 focused greatly on the role of corporations in the modern economy, and the change of governments marked the start of the embedding of Anglo-Saxon brand of corporate responsibility (Davis 2005). Corporate social responsibility (CSR) has become the hotbed of debates over the passage of time not only in the US but in many countries of the world as the public has become more aware of the impacts of giant corporations and their dominance of the markets. CSR relates to the notion of the responsibility that the corporations owe to other than their shareholders. Anglo-Saxon corporations have acquired large shares of the market over the period of time, particularly in European nations and in Asia. In these regions, the debates are ensuing between Anglo-Saxon shareholder capitalism and stakeholder capitalism. Proponents of Anglo-Saxon shareholder capitalism are of the perspective that the companies should only pursue the interests of their shareholders. On the other hand, stakeholder capitalism argues that corporations should also take into account the interests of the local community and their employees (The Economist 2002). The debates have also come to include globalization. It is argued that Anglo-Saxon corporations have used globalization to dominate other social and political institutions to further their own interests. Dr. ...For the most part of the previous century, the Anglo-Saxons have been the major ethnic dominating group. In the modern era, they are the producers of more than one-third of the total economic output all over the world. The Anglo-Saxon countries include the five countries i.e. America, Britain, Canada, Australia and New Zealand. The countries have gained dominance not only economically but also in the political arena and other aspects of governance such as the army, culture of the country and the moral values. Statistics report that the countries are the producers of US$20 trillion output of a total economic ou tput (GDP) of $58 trillion; the US alone makes an output worth $14 trillion (The Casual Truth 2010). This has contributed greatly in the countries gaining dominance in the financial market (such as through IMF and the World Bank), the oil industry, where six large corporations control a major proportion of the market. The Anglo-Saxons are not a major ethnic group in the world, yet these $14 trillion individuals remain as the some of the richest and powerful consumers of the world (The Casual Truth 2010). The great extent of the power of these corporations has enabled them to become a politically dominant force. The UK and the US are two of the five members of the UN Security Council. If countries want to pass a Bill on climate change, it is likely that there are little chances of the acceptance of the Bill if the US does not agree to it.

Tuesday, October 29, 2019

Baz Luhrmanns Essay Example for Free

Baz Luhrmanns Essay How does Baz Luhrmanns film adaptation of Romeo and Juliet visually highlight Shakespeares rich language and imagery? Shakespeares use of language reflects the theatre of his day. There were no elaborate set designs, costumes, lighting or sound effects and there were also only a small number of actors playing many different parts. This could get confusing and therefore the language and imagery had to do all the work for the audience, as the words were the only tools available to help them imagine the scenes vividly. In the prologue of Romeo and Juliet, line number twelve; Is now the two hours traffic of our stage and the very last words; our toil shall strive to mend, have significant meaning. These sentences, spoken by the chorus, highlight to the audience the key plot elements to come. It gives the audience an idea of what they are about to watch or read and makes the ensuing action more intelligible. This dramatic convention therefore acts almost like a movie trailer. In Baz Luhrmanns film adaptation of the play, the prologue begins with a long shot of a television (within a television), with a reporter speaking to us from inside of it. Behind the reporters left shoulder are the words star-crossed lovers and a symbol of a broken ring. This, in the first minute of the play, already introduces us to the fact that Romeo and Juliet are star-crossed lovers, which is a major theme throughout the entire play. The news reporter then delivers the whole prologue from beginning to end, before the camera zooms further and further in until the point of extreme close up, at which point the prologue changes. This is how Baz Luhrmann achieves a similar effect to Shakespeares dramatic use of the prologue. By doing this, it is almost as if we are entering the movie and if you do not wish to go in then it is your choice not to continue watching. In the second sentence of the prologue, In fair Verona (where we lay our scene), Shakespeare carefully uses the positive modifier fair to describe the city. This emphasizes the fact that Verona is closely associated with God, therefore establishing it as a peaceful, moral city. However, this is contradicted by negative modifiers in the next sentences of the prologue, which are From ancient grudge break to new mutiny, where civil blood makes civil hands unclean. This brings in the fact that there is an old grudge between two families. However, with this grudge there is blood shed and constant fights, some of which draw in innocent civilians. In the movie this section of the prologue is shot from a fast-moving helicopter. There is an extreme long shot and an aerial view of Verona, which introduces us to the town. A statue of Jesus is shown, immediately followed by the words IN FAIR VERONA, in large, white letters. Then, for several seconds, there is jump cutting between the Jesus statue and the phrase. This is how Baz Luhrmann shows us that Verona is normally a good, religious city. This is then followed by some fast, substantial shots. We are shown two separate buildings; one which has the sign Montague at the top, and the other which has the sign Capulet on top. This introduces us to the two feuding families who are the centre of the play. In addition, a police car which says Verona Police is filmed. All of these key points visually highlight Shakespeares imagery and language. The police car is an indication of the violence to come that is caused by the feud and upsets the normal, peaceful status quo. The first six lines of the prologue are essentially the most important in establishing the plot for example lines three and four from the prologue: from ancient grudge break to new mutiny and where civil blood makes civil hands unclean. Luhrmann usually emphasises these points with newspaper headlines shown in the movie with those exact sentences on them. These lines of the prologue are also heard as the voice-over of the Friar. Jump cutting is used to move from headline to headline and the newspapers are shot in extreme close up, surrounded by flames of fire. With each sentence of the prologue that is said, an accompanying image is shown on the screen with it. These include violent images such as police cars and police helicopters. Overall, expressive lighting is used in the film, to add even greater intensity to the conflict between peace and war in Verona. This, along with words such as death, rage and blood, really start to show the dark side of the plot and ironically contrasts with Verona being described as a fair city previously. Next, line ten of the prologue, the continuance of their parents rage, establishes the fact that the grudge between the families is a long-standing ordeal. This is represented in the movie with a montage, showing the many magazines which talk about the hatred of the two families. Line five in the prologue, from forth the fatal loins of these two foes, aims to introduce the parents of Romeo and Juliet and in fact the two main characters themselves. Therefore, at this point, Baz Lurhmann shows a short clip of each significant actor in the movie. This is followed by a freeze frame on them, with the name of their character and any outstanding relationships he or she might have with other characters. The freeze frames are extremely close up on the characters faces and it sets the scene for the rest of the movie, so we know who to look out for. This is also an opportunity for Baz Luhrmann to give some limited information about the characters status. He does so by filming Montague and Capulet at a slightly lower angle than the others, making them appear more intimidating than the rest. This is how he effectively shows that they are the heads of the two households. In lines six and nine of the prologue, Shakespeare uses such phrases as star-crossed and death-marked to describe Romeo and Juliets love. First of all, love and death are oxymoronic and are not commonly found together in the same sentence. Secondly, star-crossed implies that they have no control over their love. It implies that Fate is in control and the minute they fell in love both were destined to die. In the film during this time, loud, fast and rising operatic music is played. This is incidental music significantly increases the level of tension and drama in the prologue. This is therefore appropriate for trying to emphasize the fact of the couples fated love. What Baz Luhrmann does here is basically pull the whole prologue together. Proceeding this, after the prologue has been explained, Baz Luhrmann tries to increase the level of suspense even further, to truly point out the violence and the tragic ending of the play. Therefore what he does, with the opera music still playing, is show most of the prologue on the screen in writing. Jump cutting is used between each sentence, but it is barely readable since the editing is at such a high speed, so the prologue is literally flashing before your eyes. Afterwards, Baz Luhrmann shows snippets from the entire movie to the audience. Jump cutting is used and the images flash at a very high speed before you. He goes from the end to the beginning of the movie, and what he achieves is, in a sense, a visual prologue! At the very end of the prologue, the title Romeo + Juliet comes up and the plus sign is actually made to suggest a Christian cross. This subtly reminds us of the religious side of the play. This includes the Friar, who is a religious personage, the wedding that Romeo and Juliet have and also the whole theme of destiny and some divinity or higher power looking over and controlling us in life. So in conclusion, this is how Baz Luhrmanns film adaptation of the prologue from Romeo and Juliet successfully visually highlights Shakespeares rich language and imagery. We can see how he has gone through the prologue and then fairly systematically translated its deeper meaning, in remarkably creative ways. He effectively translates all the messages of the prologue in a contemporary and entertaining context.

Sunday, October 27, 2019

The History Of The Augmented Reality In Education

The History Of The Augmented Reality In Education What is Augmented Reality? Augmented reality is a computer system which has the ability to combine the real world and computer generated data. With this system, virtual objects are blended into real footage in real time. Thus, we can imagine the high potential that this technology might have if applied in the field of education. In augmented reality, the computer works as a mirror. With a camera and a black and white printed marker, we transmit to the computer the angle and coordinates about an object. Thus real elements are mixed with virtual elements in real time, and in the same way as in a mirror, the image appears inverted on the screen, which makes orientation a very complicated task. Virtual models can be animated and multiplied. With this technology we are able to create and combine animated sequences in order to control a virtual object and share the interaction with others. In the field of education, we can use this technology to create interactive 3-D books that respond to changes in the angle of observation. From the beginning, the advertising companies were the first to use this system using interactive web based augmented reality applications. Because of its potential, augmented reality will be widely applied in fields such as architecture, surgery, simulations, geology and ecology among others. How it Works? The basic process of creation in augmented reality is to create virtual models that will be stored in a database. After this, the model will be retrieved from the mentioned database, rendered and registered into the scene. Sometimes, this process implies serious difficulties in many area applications. The virtual content must be stored on the database and also published as printed material, containing an index to our database. This communication to the database increases the complexity of the virtual model as final work. To avoid these difficulties, is necessary to fully encode our virtual content in a bar code, which is not understandable to a human without using a specific augmented reality system. When captured by an AR system, the virtual models are then extracted from the incoming image. Embedding > Acquisition > Extraction > Registration > Rendering The virtual model is created and printed. This printed representation is then acquired by the augmented reality device. After, the virtual models are extracted from the acquired image. Finally, the virtual models are registered onto the scene and after rendered. Besides adding virtual objects into the real world, AR must be able to remove them. Desirable systems would be those that incorporate sound to broaden the augmented experience. These systems should integrate headsets equipped with microphones to capture incoming sound from the environment, thus having the ability to hide real environmental sounds by generating a masking signal. Characteristics of Augmented Reality Haptic Technology The main goal of AR is the interactivity between the user and virtual objects. HT it is the system that allows the user to have tactile experiences within immersive environments. With this system the user interacts with the virtual environment through an augmented system. To bring realism to these interactions, the system must allow the user to feel the touch of surfaces, textures and the weight and size of virtual objects. With haptic devices, mass can be assigned to virtual elements so that the weight and other qualities of the object can be felt in the fingers. This system requires complex computing devices endowed with great power. Furthermore, the system must recognize the three-dimensional location of fiducial points in the real scene. Position-Based Augmented Reality For correct compensation between the virtual and real image, the system must represent both images in the same frame of reference by using sensitive calibration and measurement systems to determine the different coordinate frames in the AR system. This system measures the position and orientation of the camera with respect to the coordinate system of the real world. These two parameters determine the world-to-camera transform, C. We can quantify the parameters of camera-to-image, P, by calibrating the video camera. Finally, the third parameter, O, is computed by measuring the position and orientation of the virtual object in the real world, being rendered and combined with the live video. Computer Vision for Augmented Reality Augmented Reality uses computer vision methods to improve performance. Thus, the system eliminates calibration errors by processing of the live video data. Other systems invert the camera projection to obtain an approximation of the viewer pose. Recently, a mixed method uses the fiducial tracking, which is combined with a magnetic position tracking system that determines the parameters of the cameras in the scene. Currently, the problems of camera calibration are solved by registering the virtual objects over the live video. Animation If we want an AR system to be credible, it must have the ability to animate the virtual elements within the scene. Thus, we can distinguish between objects moving by themselves and those whose movements are produced by the user. These interactions are represented in the object-to-world transform by a multiplication with a translation matrix. Portability Since the user can walk through large spaces, Augmented Reality should pay special attention to the portability of it systems, far from controlled environments, allowing users to walk outdoor with comfort. This is accomplished by making the scene generator, the head-mounted display and the tracking system capable of being autonomous. What are the Differences between Augmented Reality and Virtual Reality? While AR enriches the user ´s view of the world by creating interactive virtual objects and introducing them in our real world, VR systems immerse us in a virtual world that completely replaces the real world outside. Natural environments contain important information that can not be simulated by computer. To augment the information from the real world, it is better to integrate the virtual elements within the natural environment, so that the users feels fully immersed. To achieve this goal we need a system that incorporates these elements in the most efficient way. This system will need to continually send stimuli to the user to perceive that sense of immersion. In addition, changes made by the user shall be correctly interpreted by the system, in this way the virtual elements will be incorporated with their changes in the real environment. Any inconsistency between the real an virtual parts will result in a disconnection between virtual elements and their position in the real world. Virtual environments require real-time response to display a high level of realism, which implies the need for high power AR systems to introduce the user in a perfect immersive experience. This system must correctly analyze the user ´s movements to determine how they will affect the scene. Comparison Against Virtual Environments Augmented Reality requires three basic subsystems compared to Virtual Reality: Scene generator: Since the virtual environment completely replaces real world, it will need higher technical requirements than those of Augmented Reality. On the other hand, AR doesn ´t need to realistically reproduce the virtual items to be perceived integrated into the scene. Display device: While VE uses colour systems in all its applications, with AR is sufficient to use monochrome screens, thus consuming fewer resources and energy. Tracking and sensing: In this field, Augmented Reality is more stringent in its requirements that those for virtual environment systems. Mixed Systems: Augmented Simulation AUGSIM is the combination of Augmented Reality and Seamless Simulation. This combination augments the real world with computer entities and actions, thus be used in virtual training and gaming. Thus, through AR we can experience virtual sounds and images in our real world. What graphical systems does Augmented Reality use? The standard HMD provides the user total immersion in the virtual environment. To achieve this isolation, the system must use video cameras to obtain an accurate view of the physical world Some AR researchers work with two types of Head-mounted displays to increase the sense of immersion inside the scene. These two systems are the following. Optical See-Trough HMD In Augmented Reality, Head-Mounted Displays show an improved world in front of the user ´s eyes. These portable computers with an integrated video camera, detect real world situations, allowing the user to perceive the real world together with specific information generated by the computer. OST eliminates the channel that captures images of the real scene. Thus, the merging of virtual and real world is carried out optically in front of the viewer, with a similar system to Head-Up display. Video See-Through Augmented Reality Display This system has the same configuration as the monitor-based display and requires a system to merge the real and virtual video channels into a single image. The video camera provide the user ´s view of the real world. After, graphic images are combined with the video by the scene generator, merging the real world with the virtual objects. Finally, the result is sent to the monitor. This convergence is achieved through a system known as video keying. While the first channel is called the key, the other is the background. The video composition can be done through: Chroma-keying. The background of the images is set to a special colour, which none virtual objects use. After this, the combining set replaces colour areas, inserting the corresponding parts from video of the real world. At last, virtual objects are superimposed over the real world. Depth Information. This method combine the real and virtual images by pixel-by-pixel depth analysis. Advantages and Dissadvantages of Optical and Video Approaches Both systems have advantages and disadvantages. Since both work with video cameras to capture images of the real world, there may be errors of timing during the merging operation. With the optical see-through system, is not possible to compensate for delay errors. These errors must be compensated by correctly timing of the other parts of the system. In both monitor-based and video-see through systems, the video camera is capturing images from real world. Access to these images can be and advantage if the system analyzes the video data. After this, the system will extract tracking information through position sensors on the HMD. Simplicity: In addition to optical blending is cheaper and easier than video blending, it must not deal with video streams where images from the virtual and real world are separated. Both images must be perfectly synchronized to avoid errors of temporal distortion. Resolution: Video blending has a very limited resolution of both real and virtual images. Optical see-through has a higher resolution in its screen, making the viewer ´s image of the real scene not reduced. Safety: While a lack of energy makes the video see-through head-mounted displays stop issuing images, optical see-through continues showing a perfect view of the real world. No eye offset: Video see-through puts the camera view where the user ´s eyes are. Differences between these locations introduces distortions between the virtual and real view. VST can avoid this problem by using mirrors to create another optical paths so that the user has the feeling of getting real image without displacement. Through this system, the cameras can see what the user ´s eyes see without the use of a head-mounted display. Moreover, video blending offers some advantages over optical blending: Flexibility in composition strategies: Video see-through has advantage over optical see-through because it mixes better virtual and real objects, obscuring in a better way both elements in the real scene. VST can also simulate transparencies between these elements on a pixel-by-pixel basis. Wide field-of-view: VST optimally solves the distortion errors caused by optical systems, by using processing techniques that don ´t distort the captured image. Real and virtual view delays can be matched: VST reduces problems caused by mismatches of time between virtual and real images. The view through a head-mounted display, provides an instantaneous view of the real scene, while the view of the virtual objects is displayed with a delay. With VST systems, is possible to delay the real world view to match the virtual image view. Additional registration strategies: Video blending provides additional information through the digitization of real world scene. This system uses additional resources for a better registration of optical approaches. Easier to match the brightness of real and virtual objects: Optical approaches are used in assembly and repair of many systems because of the cost and security they provide. Moreover, these system save time and labour, which represents a great saving by companies. Focus and Contrast In a video-based system, the images from the real and virtual world must be projected at the same distance by the monitor or head-mounted display optics. To overcome the mismatches on the video camera ´s depth-of-field, the graphics must be rendered simulating a limited depth-of-field. Moreover, would be advisable for the video camera had an autofocus lens. To achieve good contrast, the brightness of the real and virtual elements must be correctly matched, because if the real scene is too bright, can wash out the virtual view. On the other hand, if the real environment is too dark the virtual image could wash out the real world scene. What are the Applications of Augmented Reality? Finger Tracking Using this technology, the computer can visually track the user ´s finger, witch functions as a digital pen, a mouse or other devices. Annotation and visualization Augmented reality could be used to annotate objects, public spaces and environments with any kind of information. This information could be public or private. AR is useful to aid visualization tasks. For example, we could be able to look out a window and see how an imaginary new building would change or view of the real world. Augmented Museum In museums, the Head-Mounted Display detects the ID of the picture, generating a description of it. Moreover, the HMD identifies which picture the user is looking at, displaying specific information on the screen. Manufacturing, Maintenance and Repair This system can also be used in assembling and repair of mechanical, electronic and electrical parts. Thus, a user can point at parts of an engine model and the augmented reality system displays the name of the part and shows how to repair it. These instructions help us to understand an equipment, superimposing 3D drawing upon it. AR could be used for assembly, maintenance and repair of equipment in aircrafts, printers, engines and automobiles among others. Future AR systems will include complex animations that will show the mechanic how to repair in the most efficient way. Medical In surgical operations, AR provides an internal view of the patient. This visualization could aid in training for surgery, through ultrasound images, Computed Tomography scans or MRI scans that provide an useful view of the patient in real time. With this system, the information is captured by sensors and displayed on the patient, thus showing exactly where to perform the operation. These virtual drawings show in an easy and graphical way the tasks that need to be done and how to do them efficiently. With ultrasound imaging, for example, the doctor can view a three-dimensional virtual image of the fetus overlaid on the abdomen of the pregnant woman. Moreover, AR could guide doctors to find the site of a tumour during needle biopsies. AR devices can also be used to help in problems related to Parkinson ´s Disease. Future applications of Augmented Reality in the medical field will be craniofacial surgery visualization and guide in reconstructive surgery. Ultrasound-Guided Breast Biopsy In the field of surgery, ultrasound-guided breast biopsy has been used for diagnosis, and to guide for needle localization in lesions prior to biopsy. AR systems helps the doctor in cyst aspiration providing a three-dimensional image to guide the needle to the right place. Entertainment Nowadays, Augmented Reality is used in weather reports by changing computer-generated maps. Thus, the real image is augmented using the technique of chroma-keying. Furthermore, special techniques have been developed to insert advertisements into certain areas of a specific place during the broadcast. We often see 3D advertising in football games promoting products or services. These images are perfectly integrated using reference points in the stadium. Using this system, production costs are reduced by creating virtual sets than can be stored in a database. Military The arms industry has long used displays in cockpits to the pilot in their flight helmet. Through the use of HMDs, the activities of other units participating in the exercise can be seen by the pilot. Augmented reality can be used in aerial reconnaissance by markings in certain geographical areas. These markings add information that will be analyzed by the control command, providing a way to aim the aircraft ´s weapon. Engineering Design Using AR systems, we can display virtual prototypes to our clients, thus the client can walk around the display analyzing its different elements and discussing the necessary changes on it. This allows a real interaction between the designer and client. Robotics Augmented Reality displays can assist the user to guide remote robots. In these systems, the user uses a three-dimensional visualization which augments the information from the real world, providing guidance in geographical spaces. Consumer Applications Augmented Reality can be used in many areas of daily life. There are a wide variety of computer programs that assist the homeowner in remodelling projects to see how the changes will affect the different parts of a house. AR may also benefit the fashion and beauty industry. For example cloth stores could have stored in a database different clothing that we could wear virtually. In beauty shops, we could see how a new hair style would look in us. What Devices are Used in Augmented Reality? Hanheld Devices Augmented Reality complements mobile computing systems for optimal integration of virtual elements within real world. Nowadays wearable AR devices are too expensive, complex, fragile and hard to carry for most people. However AR systems have proven advantages in a wide variety of fields such as engineering design, manufacturing, maintenance and repair, virtual navigation, entertainment, mobile construction and others. The creators of AR systems combined the integration of a small computer with mobile devices so that users could carry them on their backs, while graphical augmentations were shown to them through Head-Mounted Displays. Despite the initial success of this system, its price remains extremely expensive and is very difficult to maintain. Because of this set of problems, developers began to think in the use of lightweight wearable devices equipped with cameras such as PDAs or mobile phones. AR Wearable Computers Mobile Phones Cellular phones are very useful because of their portability, adequate processing power and local network connectivity, but their small display size and low memory make them a very limited device for AR applications. Tablet PCs Although Tablet PCs don ´t have the limitations of mobile phones, are too expensive and extremely heavy for single handed. PDA Is the optimal platform for the Hanheld AR framework. Its interface is very intuitive and its size and weight are optimal. Moreover, its processor and RAM memory are increasingly sophisticated. What are the Major Challenges for Augmented Reality Systems? The biggest problem facing the AR today, is how to combine the virtual elements with the real world in an augmented environment, keeping the user in the illusion that the virtual elements are part of the real world. To get a good combination of these elements, we must beware of the following relationships: Object to world O: Transforms the orientation and position of virtual elements with respect to to coordinate system of the real world. World-to camera C: Defines the position of the video camera that captures the real scene. Camera to image plane P: Creates a 2D image with the information obtained from the 3D scene. This requires that relationships between physical and virtual elements must be optimal. The errors between these relationships, make the user perceive differences in appearance between real world objects and virtual elements, due to synchronization errors. These virtual elements, must interact with the user in the real world as natural as possible. The solution to these problems would be to create a system that would eliminate the differences in perception between the real world and its augmentation. What does Augmented Reality for Education? The use of Augmented Reality in school promotes teamwork and allows viewing of three-dimensional models to students, which facilitates the task of learning through a fun and interactive process. Likewise, this system can be applied to a wide variety of learning areas outside the educational field. Among the reasons that make AR attractive to be applied in educational centers, we find, among others, the interaction between virtual and real environments, the easy manipulation of objects within the virtual environment and the ease of movement from one space to another in real time. Through the use of HMDs, AR promotes team communication, showing the possible gestures and other communication signals from the students of the group. All this information is viewed by students on their screen, which facilitates interpersonal communication. This allows this form of collaboration to be seen more as a face-to-face communication than an isolated communication through displays on the HMD screen. In these collaborative environments, the information taken from the real world is socially shared in the virtual space. The advantage of using AR systems instead of other technologies, is that results highly intuitive for people who have no experience with other computer systems. Thus, even the youngest students can enjoy a fun interactive experience. Fantasy Interfaces Little children often fantasize about being actors in a fairy tale. With AR, we can make this fantasy a reality, by using a book with markers that acts as primary interface. Thus, we can turn the pages, read the text, and we can see also three-dimensional animations that tell us the story better. These 3D models are embedded in the page of the book so the child can see the animations from any point of view, moving it from different angles. These animations can be adapted to any size of book, so that reading becomes a very fun and immersive experience. These systems can be used at any educational level, making the learning process a very engaging task. To apply this system successfully, educators should collaborate with the developers of these applications to find the best way to apply it in school environments. Future directions Future monitoring systems will be more robust, and will incorporate mixed media to remedy the mistakes of registration. These systems will fully reproduce the scenes in real time within the HMD. Moreover, future AR systems will offer users the ability to walk great outdoor spaces. To achieve this, these systems will have to evolve towards better portability. To a greater sense of immersion, these systems should also incorporate 3D sound systems. As for the political and social dimensions, through the gradual introduction of Augmented Reality in the daily tasks of our live, it will be more accepted by people. Gradually, we will see that this system allow the users to make their work easier and faster instead of been seen as a system that replaces human workers. Conclusion Augmented Reality is less technologically-advanced than Virtual Reality Systems, but by contrast, AR is much more commercial. Nowadays, AR can be found in research laboratories and academic centers. The next development of AR will be initially on the aircraft manufacturing. In the other hand, its introduction to the medical field, will take longer than in other areas. AR will probably be used in medical training before than surgery. Another area where AR will develop strongly in the coming years will be in tours through outdoor environments by wearing a Head-mounted display, facilitating the development of advanced navigation systems and visualizations of past and future environments. These systems will make the orientation a much easier task. AR systems will also include 3D maps displaying information about the elements we ´re looking at, and their dimensions, and will show the easiest way to reach that destination. Regarding the application of AR in education, the lesson will be better understood by visualizations of history, geography, anatomy and sciences in general that will make the learning process much more easier. After solving the basic problems of Augmented Reality, advanced virtual elements will be developed that will be perceived as realistic as the real world. To achieve this purpose, the conditions of lighting, texturing, shading and registration will be almost perfect, so we will wear a pair of glasses outdoors that will show us realistic virtual elements with which we will interact normally.

Friday, October 25, 2019

Analysis of a Child Essay -- Papers

Analysis of a Child This assignment describes and analyses my involvement with a 13-year-old client Joe Smith, who was temporarily supported under section 25 (voluntary) of the Children's (Scotland) Act 1995 to be Looked After and Accommodated by the Local Authority. The process of intervention will be discussed from pre-engagement, assessment and gathering of information to client interaction and networking with other agencies. Using reflection, I will critically analyse how I planned and responded to the needs and risks in regard to Joe, and assess my role and the impact of my intervention. I shall also discuss my learning outcomes and the process of supervision. The theoretical knowledge gained and relevant legislation will be considered to demonstrate how I applied these in my practice. I acted in accordance with agency policies and procedures regarding the client's rights and confidentiality, by asking the family's permission to write about the case. I advised the family that the names would be changed to ensure confidentiality and that access to the assignment would be for course purposes only. (Social Worker Records Groups 1989) I also advised the family that they had a right to read my assignment in accordance with the Data Protection Act (1998) and under section (2) of the Access to Personal Files (Social Work) (Scotland) Regulations 1989 (Mays, 2001, p379) I felt it important to inform and involve the family, as a form of empowerment and to protect the agency and myself and to ensure good practice. (Orme & Coulshed, 1998,p41) Context of Placement The Area Team is situated in the periphery of a large city, whi... ...- [1] Section 3 (1)(b) Children's (Scotland) Act 1995 [2] Section 11 of the Children's (Scotland) Act 1995 [3] Section 54(b) of the C (S) A 1995. [4] Section 52 (2) (a) of the C (S) A 1995. [5] Section 25 (1)(c) (7)(b) of the C (S) a 1995. [6] Section 25 (voluntary) C (S) A 1995 Act. [7] Section 25 voluntary of the C (S) A 1995 to section 73 (4) of the C (S) A 1995 naming the Children's Unit as the place of residence on Joe's Supervision Order. (Looked After and Accommodated Children) [8] Section 17 (3)(a) C (S) A 1995 [9] Section 17 (3) (d) s. 22 (1)(b) of the C (S) A 1995, section 30 of the Education (Scotland) Act 1980 [10] Section 17 (3) (a) of the C (S) A 1995 [11] Two counts of Breach of the Peace. Five counts of Assault involving two male and three female members of staff.

Thursday, October 24, 2019

The Praise of Folly

The Praise of Folly The author of â€Å"The praise of folly† Erasmus, wrote this book not with the intention of starting wide spread theological debates but with the intention of showing how pointless these debates are. The book is written in first person so that Folly herself is the one who the readers/listeners (because the book is written as if she were speaking to a crowd) are hearing and not just some man acting like he knows more or is better than anyone else. The book addresses three different classes of people and how folly affects them.The first class is the regular people and women. The second type of people she calls out is the academic and higher standing social classes. The third and final group folly talks about are Christians and religious men. Folly is not saying anyone is a bad person for having foolishness in their lives, but she is calling out the society and how she is looked down upon while everyone not only takes part in folly, but folly is a necessary pa rt of our lives. One of Folly’s points that she brings up is women and how they are in and of themselves full of foolishness. I, who am both a woman and folly herself, attribute folly to them. †(29) Folly later states that women owe it to folly for being far better off than men. Women’s beauty is a natural thing according to folly, she bring up how men grow beards, have course skin, and go gray in the hair as all signs of aging. While women have soft delicate feature which are almost eternal signs of beauty. According to folly all some men want from life is pleasure, and who can give them pleasure other than a woman who will have sex with them? No one according to folly, but the folly is not of men wanting pleasure.The point Folly makes is that a woman must have folly to have sex with a man(30) She says â€Å"Women have no other way of giving pleasure but through folly†(30). Women are not the only ones involved in folly in this first class of people; Folly also speaks of friendships, marriages, and of parental love as well. Folly states that friendship is held in a high regard in this society and this it is as necessary as air and water. She does not use clever words or parables to point out the folly in friendship but simply states how one treats a friend, wife, or child to prove that folly is involved in all of these relationships. Tell me know to wink at a friend’s faults, to be deceived , to be blinded to his vices, to imagine them away, even to love and admire certain notorious vices as if they were virtues-surely this is not far from folly. †(31) She later brings up how a man can love a mole on his wife even though it is an imperfection, or how a father can has a cross eyed son and say that he only has a light squint. Folly is not trying to say that these average people are idiots or foolish for these things, Folly simply is showing that she is everywhere even in the good things.Folly in her second class of people she mentions are the higher class people the nobles, doctors, lawyer, and the philosophers. Unlike with the first group of people folly speaks to with a light and somewhat cheery tone, her words toward this crowd become sharp and somewhat brash. These men who spend so much time with their jobs and with their peers trying to prove themselves by out doing everyone around them are full of themselves and their folly is in the fact that they are missing out on the true happiness of life that is going on around them.Unlike the people in the first section of the book Folly knows these people are too smart to be able to just enjoy the small things in life like the average people of the first class. For example she says how wise men are unable to overlook the follies and faults of their friends but instead notice them with the â€Å"eyes of an eagle† or the â€Å"nose of a bloodhound† (32). Where the normal man could overlook these faults and even accept them as part of their f riends’ personality and possibly come to adore this part of their companion, these supposedly wise men are too smart to overlook the follies of their peers.The final group that folly points out is the religious people of the time. The monks and priest are the main targets of Follies words. A time of reform and a time of questioning is beginning to appear and rules and customs that have gone on for years without question are now being put under scrutiny. Even harsher with her words to this particular group of people Folly now is calling out not only the group of people in charge of the church but also the people who think they can find their lives only through the church.Her main charge against these people is there refusal to understand that folly and foolishness is as if not more regarded than wisdom in the Christian religion. One could say Christ is the biggest fool of all for accepting man’s sin and dying for us while he had lived a perfect and sin free life. Knowle dge and wisdom are the downfall of am according to Genesis when Adam and eve eat the apple of forbidden fruit and gains the knowledge of good and evil it separates them forever from the full relationship they had with God before that.Folly is not attacking the religion of Christianity it is the opposite in fact. Folly says how peter and the disciples went around baptizing everyone but not explaining why, not because they didn’t know but because the people only need to know the basics and not the understanding of everything to be happy, in other words to keep them from overcoming their follies. She also brings up how the disciples didn’t need certain words or rules to worship, but in face they worshiped the way god intended them to in spirit through their deeds done only for him and not for some church or for others to see. 92) Folly was giving her speech with the intent of trying to explain that foolishness and folly is not bad and evil thing that need to be avoided, b ut that the opposite of that is true. Wisdom is to be put on display for others and folly is to be hidden, in the same manner do people not hide their valuables and protect them from unwanted visitors. She believes and proves her point that foolishness is essential to a happy and fulfilled life. In a quote from Folly herself â€Å"Fortune loves those who are not too bright, headstrong, and are fans of the proverb let the die be cast† (116). Taylor Shadwick

Tuesday, October 22, 2019

English vs. Spanish Colonization Essay

From 1500 to 1700, the English colonization of the Chesapeake region and the Spanish colonization of the Central/South American region varied greatly in their primary motivations for settlement and the lasting effects imprinted into both societies. The English motives in settling the Chesapeake region were more economically-based, seeking greater economic opportunity and employment, while the Spanish effort took on a more religious approach that ended up having long-term effects on the way their culture and society developed. The effects both colonies felt differed in many ways, primarily due to the varying motivational influences felt by the English and the Spanish. However, similarities in colonial motivations and cultural impacts were present between both societies. English colonization of the Chesapeake region revolved around economic gain and opportunity that colonizers believed could be found in the New World. Overcrowding in England led to a desire for expansion and better emp loyment options for English settlers. Rumors of gold discovery in the New World also spurred an intense frenzy that English colonizers sought to pursue, resulting in the development of societies poorly suited for colonial life when gold was never found. On the other hand, Spanish colonization of Central and South America began with the Spanish conquistadors, who used the saying â€Å"God, Gold, and Glory† to describe their motivations for colonization. The dominant motivational force for the Spanish was the religious aspect, where conquistadors sought to spread Christianity throughout Central and South America. The â€Å"Glory† prospect was heightened by the yearning for Spain’s dominance over the Western Hemisphere, which was thought to be obtained through unifying native peoples through Bailey Kargo! IB HOTA 3rd period the Christian religion. Similar to one aspect of English motivations, the Spanish also sought to find gold and riches that they thought the New World had to offer. When Christopher Colombus returned from his expedition to the New World, he reported to the Spanish crown his confidence in the quest for wealth in this new land. He described his encounters with the natives where they traded him gold for various items, and even claimed he saw gold in the rivers. This fueled the Spanish obsession in their ultimate quest for wealth and riches. The effects of settling the Chesapeake region reflected the English economic motivations for colonization there. When the Jamestown Colony was founded in 1607, settlers found themselves ill-prepared for establishing a structured colony, especially when they were solely prepared for discovering gold. The Jamestown Colony struggled immensely at first due to lack of supplies and skills needed to create the foundations of a colonial society. However, John Rolfe’s introduction of tobacco to the region completely transformed the economy and played a key role in saving the Jamestown colony. Tobacco became a booming industry and plantation owners needed more workers for cheap labor. As a result, African slaves were introduced into the population to meet these needs, stimulating a new industry: the slave trade. The successful tobacco economy was also capable of financing the importation of indentured servants, which also played a major role in the labor force and became an integral part of the Chesapeake’s economy. Wealthy landowners were now able to have more help on their plantations and have access to more land, while servants now had the ability to own land and create a name for themselves among the colonies. Unlike English colonization, Spanish colonization in the Americas completely decimated native populations. The introduction of European diseases, particularly smallpox, along with Bailey Kargo! IB HOTA 3rd period updated European weaponry decimated Indian culture and transformed their way of life due to lack of immunity to such diseases and more primitive weapons. Native populations were seen as much weaker compared to the conquistadors and their armies, making them extremely easy to conquer. A cultural angle unique to the Spanish settlements was the creation of the Mestizo culture. Unlike the English, the Spanish conquerors and Native Americans intermarried, allowing for a completely new race to develop and contribute to society. Although they were regarded as lesser than other races and looked down upon, the creation of the Mestizo culture proved to become a unique impact of Spanish colonization that later English settlers chose not to conform to. The introduction of the encomienda system was also a significant effect that became an integral part of Spanish society. When the Spanish conquered natives, these natives were required to perform work for Spanish landowners. In return, the natives would receive protection from other tribes and the conversion to the Christian faith. This system was extremely beneficial to the colonists who received land and gained Christian converts, but many native tribes were reduced to involuntary servitude that further devastated Indian populations in addition to disease and war. The differing motivations behind English colonization of the Chesapeake region and the Spanish of Latin America proved to directly affect the way each colonies were formed from 1500 to 1700. English colonization revolved around a more economic basis, while the Spanish focused more on religious aspects that managed to integrate their way into its economy as well. Despite these differences, both societies found a common motivation in the search for gold and riches, and both incorporated different forms of slavery, indentured servitude and African slaves in the Chesapeake and the encomienda system in Latin America, into their economies that stimulated Bailey Kargo! IB HOTA 3rd period each colony’s development. The growth and expansion of both colonization efforts eventually would fuel the newfound desire of other European nations to join the race to the Americas in an attempt to assert their dominance and further diversify societies of the New World.